Game Design Books & Resources

Game Design (how to think about game design. These books are GREAT)

Schell, Jesse. (2014). The Art Of Game Design, A Book of Lenses, 2nd Ed.
#1 Amazon best seller in computer & video game design
www.amazon.com/Art-Game-Design-Lenses-Second/dp/1466598646
new $59, used $43, rent $22
note: first edition would be available at lower cost

Jesse Schell is known worldwide as a game designer/developer and a passionate speaker about game topics. He is an expert who can communicate valuable insights in a clear and humorous way. HIGHLY RECOMMENDED!

Watch this video. It's great. g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/
If you want to understand how these video games are developing in the Chinese market or believe that I am exaggerating, you should read www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php

Fullerton, Tracy. (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd Ed. (first half is outstanding for "play-centric" design)
www.amazon.com/Game-Design-Workshop-Playcentric-Innovative/dp/1482217163
new $40-$53, used $38, Rent $20
note: earlier editions are less expensive

Motivation Analysis of Games (very important: why are games fun? What makes a good game?)

Koster, Ralph. (2013). A Theory of Fun for Game Design.
www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210
new $28, used $13, rent $7

Swink, Steve. (2008). Game Feel: A Game Designer's Guide to Virtual Sensation.
www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281
new $42, used $37

Cheerleading for Games as Learning (easy read, not very deep, humorous)

Prensky, Marc. (2006). Don't Bother Me Mom, I'm Learning
www.amazon.com/Dont-Bother-Me-Mom--Im-Learning/dp/1557788588
new $2-$16, used $.01

Games for Learning (focuses more on teaching & learning than on gaming)

Squire, Kurt. (2011). Video Games and Learning: Teaching and Participatory Culture in the Digital Age.
www.amazon.com/Video-Games-Learning-Participatory-Education--Connections/dp/0807751987
new $32, used $20

Designing 3D Immersive Worlds (like Minecraft, Second Life, both "games" and "environments")

Bartle, Richard. (2003). Designing Virtual Worlds.
www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167
new $28-$38, used $21

Academic Emphasis (well-written, but from an academic rather than designer perspective. Best for RESEARCH)

Gee, James Paul. (2007). What Video Games Have to Teach Us about Learning and Literacy, 2nd ed.
www.amazon.com/Video-Games-Learning-Literacy-Second/dp/1403984530
new $16, used $7

Klopfer, Eric. (2011). Augmented Learning: Research and Design of Mobile Educational Games
www.amazon.com/Augmented-Learning-Research-Design-Educational/dp/0262516527
new $19, used $10

Serious Games (for business, healthcare, military)

Kapp, Karl. (2013). The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
www.amazon.com/Gamification-Learning-Instruction-Fieldbook-Practice/dp/111867443X
new $47-$60, used $29, rent $15

Technical Emphasis (programming, mathematics, mechanics of game building)

McGuire, Morgan. (2008). Creating Games: Mechanics, Content and Technology.
http://www.amazon.com/Creating-Games-Mechanics-Content-Technology/dp/1568813058
new or used $40-$60