Supplementary Game-Design Books and Resources

Peppler, Kylie, et al. (2014). Script Changers: Digital Storytelling with Scratch (The John D. and Catherine T. MacArthur Foundation
new $30, used $10

Brathwaite, Brenda. (2008). Challenges for Game Designers: Non-Digital Exercises for Video Game Designers (HOW to become a game designer). A fast read for valuable, well-respected content. How to THINK about game design.
new $13, used $10

von Neumann, John. (1944). Theory of Games and Economic Behavior. (reprinted 2003 & 2007)
wide range of pricing - should be available in any academic library (maybe public ibraries).

Thomas, Douglas & Brown, John Seely. (Jan 2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change
new $12, used $4

SCVNGR cards: idea cards to inspire and break creativity blocks in game design. WELL-RESPECTED RESOURCE

a great compilation of game resources (gamification and beyond) with videos and books:

Shute, Valerie & Ventura, Matthew. (2013). STEALTH ASSESSMENT: Measuring and Supporting Learning in Video Games.
Free e-book from MacArthur Foundation

Gee, James Paul. (2011). Stories, Probes, and Games. Jim Gee discusses how narrative games have potential for making sense of the world from diverse perspectives.
Free e-book from MacArthur Foundation

Gee, James Paul. (2008). Deep Learning Properties of Good Digital Games: How Far Can They Go?
Free e-book from MacArthur Foundation

Ito, Mizuko. (2009). Engineering Play. Cultural anthropologist Mimi Ito has specialized in the cultural study of digital technology for teenagers.
Free e-book from MacArthur Foundation